Rules
Game Overview
Welcome to Casters, an immersive fantasy Trading Card Game where two players engage in strategic combat. Victory is achieved through masterful summoning of minions, tactical spell casting, and skillful prediction of your opponent's moves.
Card Structure
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Level: Used for Sacrificing/Discarding.
Cost: What is required to cast or play the card.
Effect: Card's special abilities.
Attack/Health: Combat stats for Minions.
Class: Is defined by the color of the card.
Card Types
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Minion
Summons a minion with Attack and Health stats and a unique effect.
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Spell
Unleashes powerful one-time effects and is moved to the Graveyard (GY) after use.
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Stage
Represents your hero's health (each equals 5 health) and limits the number of cards you can set.
Game Board
The game board features several distinct zones:
Main Deck: Your 30-card deck (only Minions and Spells).
Stage Deck: A deck of 5 Stage cards, representing 25 total health.
Graveyard (GY) (GY): Where discarded and destroyed cards go.
Coin: Determines initiative - first player gets 1 coin, second gets 2.
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Before the Game
Prior to starting, players must complete a few setup steps:
- Decide Initiative: Flip a coin. The player with the first initiative holds one coin while the other gets two.
- Shuffle & Reveal Stage Card: Each player shuffles their decks and reveals one card from their Stage deck.
- Draw 5 Cards: Begin with 5 cards drawn from your Main deck.
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Turn Cycle
Draw Phase
At the start of your turn, draw one card from your Main deck and untap all cards.
Set Phase
Each player sets a number of cards face-down equal to the total number of Stage cards on the board (including yours and opponent's).
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Reveal Phase
Starting with the player holding first initiative, each player reveals one facedown card at a time and chooses one of two options:
Option 1: Play the revealed card by paying its cost.
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Option 2: Send the card to your Graveyard (GY) and draw 2 new cards.
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Battle Phase
The player with initiative may choose to attack. They can:
- Attack your opponent's Hero (by targeting their Stage deck). The opponent may tap any of their untapped minions to block (they choose the order).
- Attack an opponent's tapped minion.
- Or skip the attack.
Next, the other Player can attack in the same way. If both Players skip, the Battle Phase ends.
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End of Turn
At the end of the turn, the player with two coins passes one coin to the opponent to change the initiative, and the turn ends.
Win Condition
The game is won when a player loses all their Health cards.